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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Metaplot</span></span>
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</style><div role="note" class="hatnote navigation-not-searchable">This article is about a story connecting multiple works, usually in a setting inspired by a role-playing game. For a story within a story, see <a href="Metastory" class="mw-redirect" title="Metastory">metastory</a>.</div>
<p>The <b>metaplot</b> (also, <b>metastory</b><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>) is the overarching storyline that binds together events in the official continuity of a published <a href="Role-playing_game" title="Role-playing game">role-playing game</a> <a href="Campaign_setting" title="Campaign setting">campaign setting</a>, also defined as an "evolving history of a given fictional universe". Major official story events that change the world, or simply move important <a href="Non-player_character" title="Non-player character">non-player characters</a> from one place to another, are part of the metaplot for a game.<sup id="cite_ref-Pajączkowski_2-0" class="reference"><a href="#cite_note-Pajączkowski-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-White_3-0" class="reference"><a href="#cite_note-White-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Callaghan_4-0" class="reference"><a href="#cite_note-Callaghan-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Unterhuber_5-0" class="reference"><a href="#cite_note-Unterhuber-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case with the <a href="Time_of_Judgment" title="Time of Judgment">Time of Judgment</a> in <a href="White_Wolf_Publishing" title="White Wolf Publishing">White Wolf</a>'s <a href="World_of_Darkness" title="World of Darkness">World of Darkness</a><sup id="cite_ref-White_3-1" class="reference"><a href="#cite_note-White-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Hillenbrand_6-0" class="reference"><a href="#cite_note-Hillenbrand-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> and the <a href="Time_of_Troubles_(Forgotten_Realms)" class="mw-redirect" title="Time of Troubles (Forgotten Realms)">Time of Troubles</a> and <a href="The_Sundering" title="The Sundering">the Sundering</a> for <a href="TSR%2C_Inc." title="TSR, Inc.">TSR</a>'s/<a href="Wizards_of_the_Coast" title="Wizards of the Coast">Wizards of the Coast</a>'s <i><a href="Forgotten_Realms" title="Forgotten Realms">Forgotten Realms</a></i>.<sup id="cite_ref-Hillenbrand_6-1" class="reference"><a href="#cite_note-Hillenbrand-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Pajączkowski_2-1" class="reference"><a href="#cite_note-Pajączkowski-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Because of events like this, many gaming groups choose to ignore the metaplot for a game entirely.
</p><p>Metaplot is often developed not just by the writers, but by teams - multiple writers, editors, publishers, graphic designers and even players. The concept is related to more than just role-playing sourcebooks, as much of the metaplot can come from other media, such as novels (for example, <i><a href="The_Legend_of_Drizzt" title="The Legend of Drizzt">The Legend of Drizzt</a></i> or the <i><a href="Dragonlance" title="Dragonlance">Dragonlance</a></i> novels, representative of numerous <a href="List_of_Dungeons_%26_Dragons_fiction" title="List of Dungeons &amp; Dragons fiction"><i>Dungeons &amp; Dragons</i> fiction</a>).<sup id="cite_ref-Pajączkowski_2-2" class="reference"><a href="#cite_note-Pajączkowski-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Callaghan_4-1" class="reference"><a href="#cite_note-Callaghan-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Laurent_8-0" class="reference"><a href="#cite_note-Laurent-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> For the <i>Forgotten Realms</i> this was the case only after its inception, while it was part of the design from the start for the <i><a href="Dark_Sun" title="Dark Sun">Dark Sun</a></i> setting.<sup id="cite_ref-Laurent_8-1" class="reference"><a href="#cite_note-Laurent-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Snow_9-0" class="reference"><a href="#cite_note-Snow-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> For campaign settings based on movies, TV shows or other pieces of fiction, the plot of those works usually functions as the metaplot,<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> while for historical settings <a href="History" title="History">history</a> itself may fill this role.<sup id="cite_ref-Ward_11-0" class="reference"><a href="#cite_note-Ward-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p>Metaplot appears in settings of various genres like <i><a href="The_Dark_Eye_(role-playing_game)" title="The Dark Eye (role-playing game)">The Dark Eye</a></i>,<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> <i><a href="Deadlands" title="Deadlands">Deadlands</a></i>,<sup id="cite_ref-Ward_11-1" class="reference"><a href="#cite_note-Ward-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> <i><a href="Dragonlance" title="Dragonlance">Dragonlance</a></i>,<sup id="cite_ref-Callaghan_4-2" class="reference"><a href="#cite_note-Callaghan-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> <i><a href="Fading_Suns" title="Fading Suns">Fading Suns</a></i>,<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> <i><a href="Legend_of_the_Five_Rings" title="Legend of the Five Rings">Legend of the Five Rings</a></i>,<sup id="cite_ref-Snow_9-1" class="reference"><a href="#cite_note-Snow-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> and <i><a href="Shadowrun" title="Shadowrun">Shadowrun</a></i>.<sup id="cite_ref-White_3-2" class="reference"><a href="#cite_note-White-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
<p>The metaplot is meant to "give the players a sense of immersion in a large and complex world as well as an aesthetic appreciation of the story they were witnessing" whenever their characters come into contact with it. The narrative tool of metaplot has been criticised for shifting the focus away from the player characters and making them "marginal rather than central figures".<sup id="cite_ref-White_3-3" class="reference"><a href="#cite_note-White-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>Role-playing game designer Jasmin Neitzel commented that metaplot could facilitate constructive interaction of players with a game setting within and beyond individual gaming groups, but could be a hindrance in getting beyond harmful stereotypes used in past products.<sup id="cite_ref-Unterhuber_5-1" class="reference"><a href="#cite_note-Unterhuber-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p><p>Olaf Pajączkowski notes that the metaplot constraints reduce the freedom of writers, who have to respect the history and present events in the universe (as many books are set in the present), and they cannot "break the world". Pajączkowski gives an example of <a href="Elaine_Cunningham" title="Elaine Cunningham">Elaine Cunningham</a>'s novel <i>Reclamation</i> which was cancelled because the metaplot evolved changing the world (a 100-year jump) making her book 'obsolete', and the publisher decided it's not worth finishing as it was no longer set in the "present" of the evolving <i>Forgotten Realms</i> universe.<sup id="cite_ref-Pajączkowski_2-3" class="reference"><a href="#cite_note-Pajączkowski-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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</style><cite class="citation book cs1"><a rel="nofollow" class="external text" href="https://books.google.com/books?id=iaY9cMnOCUoC&amp;dq=storyworld+metaplot&amp;pg=PA143"><i>First Person: New Media as Story, Performance, and Game</i></a>. MIT Press. 2004. p.&nbsp;143. <a href="ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&nbsp;<bdi>978-0-262-23232-6</bdi>. <q>a metastory, primarily in the form of a predesigned story world and various plots within it</q></cite></span>
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